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  In this video, we will delve into why wireframes are a critically helpful step in the design process.
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                      Now that you're familiar with wireframes,
I'll explain more about why they
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                      are a critically helpful
step in the design process.
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                      You already know the guiding
principle of wireframing is to
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                      focus on the structure and
the functionality.
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                      The next concept is iteration.
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                      Imagine you want to
build a ridesharing app.
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                      There are so many different
potential screens, a login page,
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                      a map, account settings,
billing, support, and so on.
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                      On top of that there are so many ways
these screens could look and interact.
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                      It's overwhelming to think about
designing all those perfectly right away.
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                      However, iterating on low fidelity
wireframes is less intimidating and
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                      quickly generates the best ideas.
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                      Wireframing is an iterative process.
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                      The goal isn't to make one wireframe and
move on, the goal is to make so
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                      many you can't even dream
of another scenario.
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                      Then you go to sleep and wake up
the next day with a few more ideas.
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                      And then you repeat it
again until you realize
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                      the project deadline is approaching and
you need to make decisions.
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                      There are a lot of ways
to design a screen, and
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                      it's beneficial to try many options
to uncover the best solution.
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                      Since wireframes are quick to produce,
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                      we don't have to sacrifice precious
time to explore our options.
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                      In addition, wireframing produces a
deliverable that enables your teammates to
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                      give direction and feedback early on.
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                      You and your team will have a lot of
ideas about the design of the experience.
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                      Stakeholders from different departments
have their own business goals and
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                      expertise, so it's important to design
with their goals and concerns in mind.
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                      Product managers, marketers, sales people
and other business types will need
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                      to verify that design aligns with
the product vision and customer needs.
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                      Developers will need to confirm the design
is feasible from a technical standpoint
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                      within the allotted timeline.
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                      And they often have their own awesome
ideas for how to simplify the design and
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                      make it more efficient.
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                      Other designers will be able
to catch usability issues and
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                      inconsistencies with interaction patterns
across the entire product ecosystem.
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                      This is why wireframing is so powerful.
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                      You can address all these concerns early,
before development starts.
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                      It's much harder to fix them later.
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                      Imagine a marketer on your
team is responsible for
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                      increasing the subscription sign-up rates,
and
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                      therefore wants prominent
promotion of a discount code.
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                      Simultaneously, a product manager may
be motivated to increase early adoption
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                      of a new product feature, and she wants
a product tour to show upon login.
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                      As you can imagine,
these two priorities conflict,
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                      because they're both competing for
the attention of the user.
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                      Of course, creating a positive
user experience is paramount.
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                      So, wireframing different scenarios and
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                      pitching it to stakeholders
early allows for consensus.
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                      Wireframing lets your team get
involved in the ideation phase,
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                      helps them understand the goals,
and sets their expectations.
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                      This prevents costly pivots later in
the process, such as in the mock-up or
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                      prototyping phase.
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                      The best way to sort through
ideas is to start brainstorming.
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                      Wireframes are a visual artifact
of this brainstorming and
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                      the goal is to make them
with minimal effort.
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                      We want to encourage ideation and
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                      to minimize unnecessary
exertion on a sub-par idea.
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                      Wireframes allow you to
communicate your own ideas,
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                      and feedback from your team allows you
to continuously refine those ideas,
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                      until you come to a consensus
on the final solution.
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                      Let's review,
here are the benefits of wireframing.
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                      You can quickly brainstorm ideas before
polishing and refining the visual design.
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                      You can get feedback on the concept,
without the visual design creating bias.
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                      You can get feedback and stakeholder
approval early on, and it saves you time.
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                      Instead of dedicating too much time taking
an idea through the pixel perfecting
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                      stage, you find out sooner if
the idea isn't going to work.
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                      Also, it's low pressure.
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                      It communicates to stakeholders and
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                      teammates that this is
very much wet paint, and
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                      they can fee free to give feedback that
changes the direction of the project.
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